9rd Deagle Magazine
Weapon magazine
The uploaded DayZ configuration defines this classname as an item that has a configured capacity of 9 and weighs 70 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
70 g
Inventory size
1 × 2
Capacity / stack
9
Absorbency
0
Quantity range
0–1
Inventory slots
magazine, magazine2, magazine3
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points.
Usage tags
Livonia
EnabledTown residential and general-purpose loot points.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 30 | 20 | 28800 | 0 | 15 | 100 | 100 | Town | — |
| Livonia | 20 | 16 | 28800 | 0 | 15 | 100 | 100 | Town | — |
| Sakhal | 0 | 0 | 28800 | 0 | 15 | 100 | 100 | Town | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
Map-specific types.xml entries
Chernarus XML
<type name="Mag_Deagle_9rnd">
<nominal>30</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>15</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Town" />
</type>Livonia XML
<type name="Mag_Deagle_9rnd">
<nominal>20</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>16</min>
<quantmin>15</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Town" />
</type>Sakhal XML
<type name="Mag_Deagle_9rnd">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>15</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Town" />
</type>Related DayZ items
DeagleDeagle GoldDeagle_GoldGun Cleaning KitWeaponCleaningKitCZ527 5rndMag_CZ527_5rnd8rd IJ-70 MagazineMag_IJ70_8RndMKII 10 RndMag_MKII_10RndP1 8 RndMag_P1_8RndRuger1022 15 RndMag_Ruger1022_15RndRuger1022 30 RndMag_Ruger1022_30Rnd12ga BuckshotAmmo_12gaPellets12ga SlugsAmmo_12gaSlug.22 LR RoundsAmmo_22.308 WIN RoundsAmmo_308Win308 Win TracerAmmo_308WinTracer.357 RoundsAmmo_357Need this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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