P1 8 Rnd
Weapon magazine
The uploaded DayZ configuration defines this classname as an item that has a configured capacity of 8 and weighs 227 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
227 g
Inventory size
1 × 2
Capacity / stack
8
Absorbency
0
Quantity range
0–1
Inventory slots
magazine, magazine2, magazine3
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Village residential and general-purpose loot points.
Usage tags
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 35 | 25 | 14400 | 0 | 25 | 100 | 100 | Town, Village | Tier1, Tier2 |
| Livonia | 65 | 50 | 14400 | 0 | 25 | 100 | 100 | Military, Village | — |
| Sakhal | 22 | 18 | 14400 | 0 | 25 | 100 | 100 | Military, Village | Tier1, Tier2 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
Map-specific types.xml entries
Chernarus XML
<type name="Mag_P1_8Rnd">
<nominal>35</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>25</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier1" />
<value name="Tier2" />
</type>Livonia XML
<type name="Mag_P1_8Rnd">
<nominal>65</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>50</min>
<quantmin>25</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<usage name="Village" />
</type>Sakhal XML
<type name="Mag_P1_8Rnd">
<nominal>22</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>18</min>
<quantmin>25</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<usage name="Village" />
<value name="Tier1" />
<value name="Tier2" />
</type>Related DayZ items
P1Gun Cleaning KitWeaponCleaningKit8rd IJ-70 MagazineMag_IJ70_8RndCZ527 5rndMag_CZ527_5rndMKII 10 RndMag_MKII_10RndRuger1022 15 RndMag_Ruger1022_15RndRuger1022 30 RndMag_Ruger1022_30RndIJ-70MakarovIJ70308 Win TracerAmmo_308WinTracer762x54 TracerAmmo_762x54Tracer.22 LR RoundsAmmo_22Ammo Box 762x54 Tracer 20 RndAmmoBox_762x54Tracer_20RndEngraved1911Engraved1911Need this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
Get a quote