Back to item lookup
Core itemweapons

.22 LR Rounds

Loose ammunition

The uploaded DayZ configuration defines this classname as an item that has a configured capacity of 50 and weighs 3 g.

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

3 g

Inventory size

1 × 1

Capacity / stack

50

Absorbency

0

Quantity range

0–1

Inventory slots

magazine, magazine2, magazine3

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Town residential and general-purpose loot points. Village residential and general-purpose loot points.

Usage tags

TownVillage

Livonia

Enabled

Village residential and general-purpose loot points.

Usage tags

Village

Sakhal

Enabled

Town residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.

Usage tags

TownVillage

Loot tiers / values

Tier1Tier2

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus90701440001040100Town, Village
Livonia50301440001040100Village
Sakhal60451440001030100Town, VillageTier1, Tier2

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Compatible weapons

Map-specific types.xml entries

Chernarus XML
<type name="Ammo_22">
  <nominal>90</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>70</min>
  <quantmin>10</quantmin>
  <quantmax>40</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Town" />
  <usage name="Village" />
</type>
Livonia XML
<type name="Ammo_22">
  <nominal>50</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>30</min>
  <quantmin>10</quantmin>
  <quantmax>40</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Village" />
</type>
Sakhal XML
<type name="Ammo_22">
  <nominal>60</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>45</min>
  <quantmin>10</quantmin>
  <quantmax>30</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Town" />
  <usage name="Village" />
  <value name="Tier1" />
  <value name="Tier2" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
.22 LR Rounds DayZ Classname, Spawns & Economy Data | CustomDayZServices