308 Win Tracer
Loose ammunition
The uploaded DayZ configuration defines this classname as an item that has a configured capacity of 20 and weighs 9 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
9 g
Inventory size
1 × 1
Capacity / stack
20
Absorbency
0
Quantity range
0–1
Inventory slots
magazine, magazine2, magazine3
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier2, Tier3, Tier4 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier3 loot value tag.
Usage tags
Loot tiers / values
Sakhal
EnabledFarm buildings, barns and agriculture-tagged loot points. Town residential and general-purpose loot points. Village residential and general-purpose loot points. Hunting cabins, camps, stands and hunting-tagged locations. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 30 | 20 | 28800 | 1800 | 10 | 25 | 100 | Military | Tier2, Tier3, Tier4 |
| Livonia | 20 | 12 | 28800 | 0 | 10 | 20 | 100 | Military | Tier3 |
| Sakhal | 15 | 12 | 28800 | 0 | 10 | 20 | 100 | Farm, Town, Village, Hunting | Tier2, Tier3 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Map-specific types.xml entries
Chernarus XML
<type name="Ammo_308WinTracer">
<nominal>30</nominal>
<lifetime>28800</lifetime>
<restock>1800</restock>
<min>20</min>
<quantmin>10</quantmin>
<quantmax>25</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="Tier2" />
<value name="Tier3" />
<value name="Tier4" />
</type>Livonia XML
<type name="Ammo_308WinTracer">
<nominal>20</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>12</min>
<quantmin>10</quantmin>
<quantmax>20</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="Tier3" />
</type>Sakhal XML
<type name="Ammo_308WinTracer">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>12</min>
<quantmin>10</quantmin>
<quantmax>20</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Farm" />
<usage name="Town" />
<usage name="Village" />
<usage name="Hunting" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
B95CZ550CZ550LARFALM14M14Sawedoff B95SawedoffB95Winchester70Winchester707.62×54mmR RoundsAmmo_762x54.308 WIN RoundsAmmo_308Win.357 RoundsAmmo_357762x54 TracerAmmo_762x54Tracer12ga BuckshotAmmo_12gaPellets12ga SlugsAmmo_12gaSlug7.62×39mm RoundsAmmo_762x39CZ527 5rndMag_CZ527_5rnd762x39 TracerAmmo_762x39TracerAmmo Box 357 20 RndAmmoBox_357_20RndNeed this configured across a full server?
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