Sawedoff B95
Firearm or ranged weapon
The uploaded DayZ configuration defines this classname as an item that chambers 3 configured ammunition types, supports 2 configured attachment variants and weighs 2 kg.
DayZ classname
SawedoffB95Ammunition: .308 WIN Rounds
Fire modes: Single-shot, Double-shot
Search DayZ WikiGame configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
2 kg
Inventory size
5 × 2
Chamber size
1
Absorbency
0
Inventory slots
Shoulder, Melee
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
DisabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 0 | 1 | 14400 | 0 | -1 | -1 | 100 | — | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Ammunition
Ammo_308Win308 Win TracerAmmo_308WinTracerMag_308WinSnaploader_2RndOptics Hunting
Map-specific types.xml entries
Chernarus XML
<type name="SawedoffB95">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="weapons" />
</type>Livonia XML
<type name="SawedoffB95">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="weapons" />
</type>Sakhal XML
<type name="SawedoffB95">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>Related DayZ items
Ammo_308Win308 Win TracerAmmo_308WinTracerHunting ScopeHuntingOpticSporting OpticSportingOpticGun Cleaning KitWeaponCleaningKitATOG 4×32 ScopeACOGOpticATOG 6×48 ScopeACOGOptic_6xAK BayonetAK_BayonetAK Folding BttstckAK_FoldingBttstckAK Folding Bttstck BlackAK_FoldingBttstck_BlackAK Folding Bttstck GreenAK_FoldingBttstck_GreenAK Plastic BttstckAK_PlasticBttstckAK Plastic Bttstck BlackAK_PlasticBttstck_BlackAK Plastic Bttstck GreenAK_PlasticBttstck_GreenAK Plastic HndgrdAK_PlasticHndgrdAK Rail HndgrdAK_RailHndgrdNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
Get a quote