ATOG 6×48 Scope
Telescopic weapon sight
A 6× western rail optic with a backup close-range sight mounted above it.
The ATOG 6×48 is a higher-magnification optic intended for western designated-marksman and assault-rifle platforms.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
1.30 kg
Inventory size
3 × 2
Absorbency
0
Inventory slots
WeaponOptics
Repair with
ElectronicRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Police stations, police wrecks and other police-tagged loot points. The supplied economy limits this entry to Tier3, Tier4 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Police stations, police wrecks and other police-tagged loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Sakhal
EnabledPolice stations, police wrecks and other police-tagged loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 5 | 2 | 14400 | 1800 | -1 | -1 | 100 | Military, Police | Tier3, Tier4 |
| Livonia | 4 | 2 | 14400 | 1800 | -1 | -1 | 100 | Military, Police | Tier2, Tier3 |
| Sakhal | 8 | 4 | 14400 | 1800 | -1 | -1 | 100 | Police | Tier2, Tier3 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
M4A1LARFALSVALASVALAUR AXAugShortPioneerSSG82R12R12SG5-KMP5KUSG-45UMP45AUR A1AugCrossbow AutumnCrossbow_AutumnCrossbow BlackCrossbow_BlackCrossbow SummerCrossbow_SummerCrossbow WoodCrossbow_WoodM14M14M4-A1 (Black)M4A1_BlackM4-A1 (Green)M4A1_GreenSV98SV98PioneerScoutPioneer (Chernarus)Scout_ChernarusPioneer (Livonia)Scout_LivoniaMap-specific types.xml entries
Chernarus XML
<type name="ACOGOptic_6x">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<usage name="Police" />
<value name="Tier3" />
<value name="Tier4" />
</type>Livonia XML
<type name="ACOGOptic_6x">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<usage name="Police" />
<value name="Tier2" />
<value name="Tier3" />
</type>Sakhal XML
<type name="ACOGOptic_6x">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Police" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
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