USG-45
Firearm or ranged weapon
The uploaded DayZ configuration defines this classname as an item that chambers 1 configured ammunition type, accepts 1 magazine variant, supports 18 configured attachment variants and weighs 2.50 kg.
DayZ classname
UMP45Ammunition: .45 ACP Rounds
Fire modes: Semi-automatic, Full-automatic
Search DayZ WikiGame configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
2.50 kg
Inventory size
6 × 3
Chamber size
1
Absorbency
0
Inventory slots
Shoulder, Melee
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier4 loot value tag.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 16 | 10 | 28800 | 0 | 30 | 80 | 100 | Military | Tier2, Tier3 |
| Livonia | 20 | 16 | 28800 | 0 | 30 | 80 | 100 | Military | Tier2, Tier3 |
| Sakhal | 2 | 1 | 28800 | 0 | 30 | 80 | 100 | Military | Tier4 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Ammunition
Magazines
Optics
ACOGOpticATOG 6×48 ScopeACOGOptic_6xCombat SightsM68OpticBaraka SightsReflexOpticRVN SightsM4_T3NRDSOpticBackup Iron SightsBUISOpticM4-A1 Carry Handle SightsM4_CarryHandleOpticMarksman Scope (Black)MK4Optic_BlackMarksman Scope (Green)MK4Optic_GreenMarksman Scope (Tan)MK4Optic_TanNV-PVS4 ScopeStarlightOpticMuzzle & accessories
Rifle wraps
Pistol muzzle attachments
Chernarus
May spawn withattachments group · 0.20 chance
attachments group · 0.30 chance
attachments group · 0.15 chance
attachments group · 0.10 chance
Livonia
May spawn withattachments group · 0.20 chance
attachments group · 0.30 chance
attachments group · 0.20 chance
attachments group · 0.10 chance
Sakhal
May spawn withattachments group · 0.20 chance
attachments group · 0.30 chance
attachments group · 0.15 chance
attachments group · 0.10 chance
Map-specific types.xml entries
Chernarus XML
<type name="UMP45">
<nominal>16</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="Tier2" />
<value name="Tier3" />
</type>Livonia XML
<type name="UMP45">
<nominal>20</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>16</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="Tier2" />
<value name="Tier3" />
</type>Sakhal XML
<type name="UMP45">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="Tier4" />
</type>Related DayZ items
Ammo_45ACP25rd USG-45 MagazineMag_UMP_25RndATOG 4×32 ScopeACOGOpticATOG 6×48 ScopeACOGOptic_6xCombat SightsM68OpticBaraka SightsReflexOpticRVN SightsM4_T3NRDSOpticBackup Iron SightsBUISOpticM4-A1 Carry Handle SightsM4_CarryHandleOpticMarksman Scope (Black)MK4Optic_BlackMarksman Scope (Green)MK4Optic_GreenMarksman Scope (Tan)MK4Optic_TanNV-PVS4 ScopeStarlightOpticPistol SuppressorPistolSuppressorUniversal FlashlightUniversalLightGhillie Rifle Wrap (Mossy)GhillieAtt_MossyNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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