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Core itemweapons

M4-A1 (Green)

Assault rifle

A highly modular 5.56×45mm select-fire rifle built for close and medium-range combat.

The M4-A1 is one of DayZ’s most flexible late-game rifles. It supports semi-automatic and fully automatic fire, accepts a broad range of western magazines and optics, and can be configured with several buttstocks, handguards, suppressors, a light and a bayonet.

DayZ classname

M4A1_Green

Ammunition: 5.56×45mm Rounds

Fire modes: Semi-automatic, Full-automatic

DayZ Wiki: M4-A1

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

2.28 kg

Inventory size

8 × 3

Chamber size

1

Absorbency

0

Inventory slots

Shoulder, Melee

Repair with

WeaponCleaningKit

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Disabled

The supplied economy file tags the M4-A1 for ContaminatedArea loot. In vanilla play, search the permanent gas zones at Rify and Pavlovo with full NBC protection.

Livonia

Disabled

The supplied economy file tags the M4-A1 for ContaminatedArea loot. Permanent contaminated areas such as Radunin and Lukow Airfield are the relevant high-risk destinations.

Sakhal

Disabled

The supplied economy file uses the Special tag and dynamic-event loot flag. Vanilla Sakhal places the M4-A1 in locked beached military containers.

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus00288000-1-1100
Livonia00288001800-1-1100
Sakhal01288000-1-1100

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Magazines

10rd Mag-C MagazineMag_CMAG_10Rnd20rd Mag-C MagazineMag_CMAG_20Rnd30rd Mag-C MagazineMag_CMAG_30Rnd40rd Mag-C MagazineMag_CMAG_40Rnd30rd Standardized MagazineMag_STANAG_30Rnd60rd Standardized MagazineMag_STANAG_60Rnd
STANAGCoupled 30 RndMag_STANAGCoupled_30Rnd
CMAG 10 Rnd GreenMag_CMAG_10Rnd_Green
CMAG 20 Rnd GreenMag_CMAG_20Rnd_Green
CMAG 30 Rnd GreenMag_CMAG_30Rnd_Green
CMAG 40 Rnd GreenMag_CMAG_40Rnd_Green
CMAG 10 Rnd BlackMag_CMAG_10Rnd_Black
CMAG 20 Rnd BlackMag_CMAG_20Rnd_Black
CMAG 30 Rnd BlackMag_CMAG_30Rnd_Black
CMAG 40 Rnd BlackMag_CMAG_40Rnd_Black

Map-specific types.xml entries

Chernarus XML
<type name="M4A1_Green">
  <nominal>0</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>0</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
  <category name="weapons" />
</type>
Livonia XML
<type name="M4A1_Green">
  <nominal>0</nominal>
  <lifetime>28800</lifetime>
  <restock>1800</restock>
  <min>0</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
  <category name="weapons" />
</type>
Sakhal XML
<type name="M4A1_Green">
  <nominal>0</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>1</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>

Related DayZ items

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M4-A1 (Green) DayZ Classname, Spawns & Economy Data | CustomDayZServices