10rd Mag-C Magazine
Weapon magazine
The uploaded DayZ configuration defines this classname as an item that has a configured capacity of 10 and weighs 30 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
30 g
Inventory size
1 × 2
Capacity / stack
10
Absorbency
0
Quantity range
0–1
Inventory slots
magazine, magazine2, magazine3
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier4 loot value tag.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 12 | 10 | 28800 | 0 | 10 | 100 | 100 | Military | — |
| Livonia | 10 | 5 | 28800 | 0 | 10 | 100 | 100 | Military | Tier2, Tier3 |
| Sakhal | 8 | 4 | 28800 | 1800 | 10 | 100 | 100 | Military | Tier4 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Map-specific types.xml entries
Chernarus XML
<type name="Mag_CMAG_10Rnd">
<nominal>12</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1" />
<category name="weapons" />
<usage name="Military" />
</type>Livonia XML
<type name="Mag_CMAG_10Rnd">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="Tier2" />
<value name="Tier3" />
</type>Sakhal XML
<type name="Mag_CMAG_10Rnd">
<nominal>8</nominal>
<lifetime>28800</lifetime>
<restock>1800</restock>
<min>4</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="Tier4" />
</type>Related DayZ items
M4A1M16-A2M16A2AUR AXAugShortAUR A1AugM4-A1 (Black)M4A1_BlackM4-A1 (Green)M4A1_GreenGun Cleaning KitWeaponCleaningKitCZ61 20 RndMag_CZ61_20Rnd25rd LE-MAS MagazineMag_FAMAS_25Rnd15rd FX-45 MagazineMag_FNX45_15RndM14 10 RndMag_M14_10RndM14 20 RndMag_M14_20Rnd25rd USG-45 MagazineMag_UMP_25Rnd7rd Kolt 1911 MagazineMag_1911_7Rnd30rd KA-74 MagazineMag_AK74_30Rnd30rd KA-M MagazineMag_AKM_30RndNeed this configured across a full server?
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