Electronic Repair Kit
Tool or equipment item
The uploaded DayZ configuration defines this classname as an item that weighs 1 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
1 kg
Inventory size
2 × 3
Absorbency
0
Quantity range
0–100
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 50 | 30 | 14400 | 0 | -1 | -1 | 100 | Industrial | — |
| Livonia | 35 | 28 | 14400 | 0 | -1 | -1 | 100 | Industrial | — |
| Sakhal | 20 | 15 | 14400 | 0 | -1 | -1 | 100 | Industrial | — |
Map-specific types.xml entries
Chernarus XML
<type name="ElectronicRepairKit">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
</type>Livonia XML
<type name="ElectronicRepairKit">
<nominal>35</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>28</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
</type>Sakhal XML
<type name="ElectronicRepairKit">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
</type>Related DayZ items
Need this configured across a full server?
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