Back to item lookup
Core itemweapons

Pioneer

Firearm or ranged weapon

The uploaded DayZ configuration defines this classname as an item that chambers 2 configured ammunition types, accepts 1 magazine variant, supports 17 configured attachment variants and weighs 3 kg.

DayZ classname

Scout

Ammunition: 5.56×45mm Rounds

Fire modes: Single-shot

Search DayZ Wiki

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

3 kg

Inventory size

9 × 3

Chamber size

1

Inventory slots

Shoulder, Melee

Repair with

WeaponCleaningKit

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Prison-tagged buildings and compounds.

Usage tags

Prison

Livonia

Enabled

Prison-tagged buildings and compounds.

Usage tags

Prison

Sakhal

Disabled

Present in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.

Usage tags

Prison

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus112880003080100Prison
Livonia112880003080100Prison
Sakhal002880003080100Prison

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Map-specific types.xml entries

Chernarus XML
<type name="Scout">
  <nominal>1</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>1</min>
  <quantmin>30</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Prison" />
</type>
Livonia XML
<type name="Scout">
  <nominal>1</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>1</min>
  <quantmin>30</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Prison" />
</type>
Sakhal XML
<type name="Scout">
  <nominal>0</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>0</min>
  <quantmin>30</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Prison" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
Pioneer DayZ Classname, Spawns & Economy Data | CustomDayZServices