Scout 5 Rnd
Weapon magazine
The uploaded DayZ configuration defines this classname as an item that has a configured capacity of 5 and weighs 40 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
40 g
Inventory size
1 × 1
Capacity / stack
5
Absorbency
0
Quantity range
0–1
Inventory slots
magazine, magazine2, magazine3
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledPolice stations, police wrecks and other police-tagged loot points.
Usage tags
Livonia
EnabledPolice stations, police wrecks and other police-tagged loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 8 | 4 | 28800 | 0 | 20 | 100 | 100 | Police | — |
| Livonia | 8 | 5 | 28800 | 0 | 20 | 100 | 100 | Police | Tier2, Tier3 |
| Sakhal | 0 | 0 | 28800 | 0 | 20 | 100 | 100 | Police | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Map-specific types.xml entries
Chernarus XML
<type name="Mag_Scout_5Rnd">
<nominal>8</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1" />
<category name="weapons" />
<usage name="Police" />
</type>Livonia XML
<type name="Mag_Scout_5Rnd">
<nominal>8</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Police" />
<value name="Tier2" />
<value name="Tier3" />
</type>Sakhal XML
<type name="Mag_Scout_5Rnd">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Police" />
</type>Related DayZ items
SSG82PioneerScoutPioneer (Chernarus)Scout_ChernarusPioneer (Livonia)Scout_LivoniaGun Cleaning KitWeaponCleaningKitCZ61 20 RndMag_CZ61_20Rnd15rd CR-75 MagazineMag_CZ75_15RndPM73 25 RndMag_PM73_25RndSSG82 5rndMag_SSG82_5rndPM73 15 RndMag_PM73_15RndATOG 6×48 ScopeACOGOptic_6xAmmo Box 00buck 10rndAmmoBox_00buck_10rndAmmo Box 12ga Slug 10 RndAmmoBox_12gaSlug_10RndCZ61CZ61CR-75CZ757rd Kolt 1911 MagazineMag_1911_7RndNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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