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Core itemweapons

Mosin 91/30

Firearm or ranged weapon

The uploaded DayZ configuration defines this classname as an item that chambers 3 configured ammunition types, supports 8 configured attachment variants and weighs 4 kg.

DayZ classname

Mosin9130

Ammunition: 7.62×54mmR Rounds

Fire modes: Single-shot

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Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

4 kg

Inventory size

10 × 3

Chamber size

5

Absorbency

0

Inventory slots

Shoulder, Melee

Repair with

WeaponCleaningKit

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Town residential and general-purpose loot points. Village residential and general-purpose loot points. Hunting cabins, camps, stands and hunting-tagged locations. The supplied economy limits this entry to Tier2, Tier3, Tier4 loot value tags.

Usage tags

TownVillageHunting

Loot tiers / values

Tier2Tier3Tier4

Livonia

Enabled

Village residential and general-purpose loot points. Hunting cabins, camps, stands and hunting-tagged locations. The supplied economy limits this entry to Tier2, Tier3 loot value tags.

Usage tags

VillageHunting

Loot tiers / values

Tier2Tier3

Sakhal

Enabled

Hunting cabins, camps, stands and hunting-tagged locations. The supplied economy limits this entry to Tier2 loot value tag.

Usage tags

Hunting

Loot tiers / values

Tier2

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus40352880003080100Town, Village, HuntingTier2, Tier3, Tier4
Livonia16102880003080100Village, HuntingTier2, Tier3
Sakhal1072880003080100HuntingTier2

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Chernarus

May spawn with

attachments group · 0.10 chance

attachments group · 0.05 chance

Livonia

May spawn with

attachments group · 0.10 chance

attachments group · 0.05 chance

Sakhal

May spawn with

attachments group · 0.10 chance

attachments group · 0.05 chance

Map-specific types.xml entries

Chernarus XML
<type name="Mosin9130">
  <nominal>40</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>35</min>
  <quantmin>30</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Town" />
  <usage name="Village" />
  <usage name="Hunting" />
  <value name="Tier2" />
  <value name="Tier3" />
  <value name="Tier4" />
</type>
Livonia XML
<type name="Mosin9130">
  <nominal>16</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>10</min>
  <quantmin>30</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Village" />
  <usage name="Hunting" />
  <value name="Tier2" />
  <value name="Tier3" />
</type>
Sakhal XML
<type name="Mosin9130">
  <nominal>10</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>7</min>
  <quantmin>30</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Hunting" />
  <value name="Tier2" />
</type>

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Mosin 91/30 DayZ Classname, Spawns & Economy Data | CustomDayZServices