Ammo Box 22 50 Rnd
Weapon, ammunition or attachment
The uploaded DayZ configuration defines this classname as an item that weighs 155 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
155 g
Inventory size
1 × 1
Absorbency
0
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points.
Usage tags
Livonia
EnabledVillage residential and general-purpose loot points.
Usage tags
Sakhal
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier2, Tier3, Tier4 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 55 | 40 | 14400 | 0 | -1 | -1 | 100 | Town, Village | — |
| Livonia | 15 | 8 | 14400 | 0 | -1 | -1 | 100 | Village | — |
| Sakhal | 35 | 28 | 14400 | 0 | -1 | -1 | 100 | Town, Village | Tier2, Tier3, Tier4 |
Map-specific types.xml entries
Chernarus XML
<type name="AmmoBox_22_50Rnd">
<nominal>55</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>40</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Town" />
<usage name="Village" />
</type>Livonia XML
<type name="AmmoBox_22_50Rnd">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Village" />
</type>Sakhal XML
<type name="AmmoBox_22_50Rnd">
<nominal>35</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>28</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier2" />
<value name="Tier3" />
<value name="Tier4" />
</type>Related DayZ items
AmmoBox_357_20RndAmmo Box 762x54 Tracer 20 RndAmmoBox_762x54Tracer_20Rnd308 Win TracerAmmo_308WinTracer.357 RoundsAmmo_3577.62×54mmR RoundsAmmo_762x54762x54 TracerAmmo_762x54TracerAmmo Box 762x54 20 RndAmmoBox_762x54_20RndMosin 91/30Mosin9130Repeater CarbineRepeaterCZ527 5rndMag_CZ527_5rndMKII 10 RndMag_MKII_10RndRuger1022 30 RndMag_Ruger1022_30RndNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
Get a quote