Mosin Bayonet
Weapon attachment
The uploaded DayZ configuration defines this classname as an item that weighs 480 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
480 g
Inventory size
1 × 4
Absorbency
0
Inventory slots
weaponBayonetMosin
Repair with
Whetstone
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Farm buildings, barns and agriculture-tagged loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Farm buildings, barns and agriculture-tagged loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Farm buildings, barns and agriculture-tagged loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 10 | 5 | 28800 | 0 | -1 | -1 | 100 | Military, Farm | Tier2, Tier3 |
| Livonia | 24 | 19 | 28800 | 0 | -1 | -1 | 100 | Military, Farm | Tier2, Tier3 |
| Sakhal | 10 | 5 | 28800 | 0 | -1 | -1 | 100 | Military, Farm | Tier2, Tier3 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Map-specific types.xml entries
Chernarus XML
<type name="Mosin_Bayonet">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<usage name="Farm" />
<value name="Tier2" />
<value name="Tier3" />
</type>Livonia XML
<type name="Mosin_Bayonet">
<nominal>24</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>19</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<usage name="Farm" />
<value name="Tier2" />
<value name="Tier3" />
</type>Sakhal XML
<type name="Mosin_Bayonet">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<usage name="Farm" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
Mosin9130Mosin9130 BlackMosin9130_BlackMosin9130 CamoMosin9130_CamoMosin9130 GreenMosin9130_GreenWhetstoneWhetstone308 Win TracerAmmo_308WinTracerATOG 6×48 ScopeACOGOptic_6xAK BayonetAK_BayonetAKS74 U BttstckAKS74U_Bttstck.357 RoundsAmmo_35740mm ExplosiveAmmo_40mm_Explosive5.56×45mm RoundsAmmo_556x45556x45 TracerAmmo_556x45Tracer7.62×39mm RoundsAmmo_762x39762x39 TracerAmmo_762x39Tracer7.62×54mmR RoundsAmmo_762x54Need this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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