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Core itemweapons

Mosin Bayonet

Weapon attachment

The uploaded DayZ configuration defines this classname as an item that weighs 480 g.

DayZ classname

Mosin_Bayonet Search DayZ Wiki

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

480 g

Inventory size

1 × 4

Absorbency

0

Inventory slots

weaponBayonetMosin

Repair with

Whetstone

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Military-tagged loot points such as barracks, tents, checkpoints and military compounds. Farm buildings, barns and agriculture-tagged loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.

Usage tags

MilitaryFarm

Loot tiers / values

Tier2Tier3

Livonia

Enabled

Military-tagged loot points such as barracks, tents, checkpoints and military compounds. Farm buildings, barns and agriculture-tagged loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.

Usage tags

MilitaryFarm

Loot tiers / values

Tier2Tier3

Sakhal

Enabled

Military-tagged loot points such as barracks, tents, checkpoints and military compounds. Farm buildings, barns and agriculture-tagged loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.

Usage tags

MilitaryFarm

Loot tiers / values

Tier2Tier3

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus105288000-1-1100Military, FarmTier2, Tier3
Livonia2419288000-1-1100Military, FarmTier2, Tier3
Sakhal105288000-1-1100Military, FarmTier2, Tier3

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Map-specific types.xml entries

Chernarus XML
<type name="Mosin_Bayonet">
  <nominal>10</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>5</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <usage name="Farm" />
  <value name="Tier2" />
  <value name="Tier3" />
</type>
Livonia XML
<type name="Mosin_Bayonet">
  <nominal>24</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>19</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <usage name="Farm" />
  <value name="Tier2" />
  <value name="Tier3" />
</type>
Sakhal XML
<type name="Mosin_Bayonet">
  <nominal>10</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>5</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <usage name="Farm" />
  <value name="Tier2" />
  <value name="Tier3" />
</type>

Related DayZ items

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Mosin Bayonet DayZ Classname, Spawns & Economy Data | CustomDayZServices