Derringer Pink
Firearm or ranged weapon
The uploaded DayZ configuration defines this classname as an item that chambers 1 configured ammunition type and weighs 350 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
350 g
Inventory size
2 × 1
Chamber size
1
Inventory slots
Pistol
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Loot tiers / values
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | 50 | 100 | 100 | — | Tier1, Tier2 |
| Livonia | 0 | 0 | 14400 | 0 | 50 | 100 | 100 | — | — |
| Sakhal | 0 | 0 | 14400 | 0 | 50 | 100 | 100 | — | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Ammunition
Map-specific types.xml entries
Chernarus XML
<type name="Derringer_Pink">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>50</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<value name="Tier1" />
<value name="Tier2" />
</type>Livonia XML
<type name="Derringer_Pink">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>50</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
</type>Sakhal XML
<type name="Derringer_Pink">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>50</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
</type>Related DayZ items
Ammo_357Chest HolsterChestHolsterPlate Carrier HolsterPlateCarrierHolsterPlate Carrier Holster BlackPlateCarrierHolster_BlackPlate Carrier Holster CamoPlateCarrierHolster_CamoPlate Carrier Holster GreenPlateCarrierHolster_GreenPlate Carrier Holster WinterPlateCarrierHolster_WinterGun Cleaning KitWeaponCleaningKitDerringer BlackDerringer_BlackDerringer GreyDerringer_Grey.22 LR RoundsAmmo_227.62×39mm RoundsAmmo_762x39FlareAmmo_FlareFlare BlueAmmo_FlareBlueFlare GreenAmmo_FlareGreenFlare RedAmmo_FlareRedNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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