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Core itemweapons

Flare

Loose ammunition

The uploaded DayZ configuration defines this classname as an item that has a configured capacity of 5 and weighs 80 g.

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

80 g

Inventory size

1 × 1

Capacity / stack

5

Absorbency

0

Quantity range

0–1

Inventory slots

magazine, magazine2, magazine3

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Disabled

Present in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.

Usage tags

MilitaryPoliceMedicFirefighterCoast

Livonia

Disabled

Present in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.

Usage tags

MilitaryPoliceMedicFirefighterCoast

Sakhal

Disabled

Present in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.

Usage tags

MilitaryPoliceMedicFirefighterCoast

Loot tiers / values

Tier1Tier2

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus001440002040100Military, Police, Medic, Firefighter, Coast
Livonia001440002040100Military, Police, Medic, Firefighter, Coast
Sakhal001440002040100Military, Police, Medic, Firefighter, CoastTier1, Tier2

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Compatible weapons

Map-specific types.xml entries

Chernarus XML
<type name="Ammo_Flare">
  <nominal>0</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>0</min>
  <quantmin>20</quantmin>
  <quantmax>40</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <usage name="Police" />
  <usage name="Medic" />
  <usage name="Firefighter" />
  <usage name="Coast" />
</type>
Livonia XML
<type name="Ammo_Flare">
  <nominal>0</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>0</min>
  <quantmin>20</quantmin>
  <quantmax>40</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <usage name="Police" />
  <usage name="Medic" />
  <usage name="Firefighter" />
  <usage name="Coast" />
</type>
Sakhal XML
<type name="Ammo_Flare">
  <nominal>0</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>0</min>
  <quantmin>20</quantmin>
  <quantmax>40</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <usage name="Police" />
  <usage name="Medic" />
  <usage name="Firefighter" />
  <usage name="Coast" />
  <value name="Tier1" />
  <value name="Tier2" />
</type>

Related DayZ items

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Flare DayZ Classname, Spawns & Economy Data | CustomDayZServices