Flare Red
Loose ammunition
The uploaded DayZ configuration defines this classname as an item that has a configured capacity of 5 and weighs 80 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
80 g
Inventory size
1 × 1
Capacity / stack
5
Absorbency
0
Quantity range
0–1
Inventory slots
magazine, magazine2, magazine3
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | 20 | 40 | 100 | Military, Police, Medic, Firefighter, Coast | — |
| Livonia | 0 | 0 | 14400 | 0 | 20 | 40 | 100 | Military, Police, Medic, Firefighter, Coast | — |
| Sakhal | 0 | 0 | 14400 | 0 | 20 | 40 | 100 | Military, Police, Medic, Firefighter, Coast | Tier1, Tier2 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
Map-specific types.xml entries
Chernarus XML
<type name="Ammo_FlareRed">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>20</quantmin>
<quantmax>40</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<usage name="Police" />
<usage name="Medic" />
<usage name="Firefighter" />
<usage name="Coast" />
</type>Livonia XML
<type name="Ammo_FlareRed">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>20</quantmin>
<quantmax>40</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<usage name="Police" />
<usage name="Medic" />
<usage name="Firefighter" />
<usage name="Coast" />
</type>Sakhal XML
<type name="Ammo_FlareRed">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>20</quantmin>
<quantmax>40</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<usage name="Police" />
<usage name="Medic" />
<usage name="Firefighter" />
<usage name="Coast" />
<value name="Tier1" />
<value name="Tier2" />
</type>Related DayZ items
FlaregunFlareAmmo_FlareFlare BlueAmmo_FlareBlueFlare GreenAmmo_FlareGreenATOG 6×48 ScopeACOGOptic_6x308 Win TracerAmmo_308WinTracer40mm ExplosiveAmmo_40mm_Explosive5.56×45mm RoundsAmmo_556x45556x45 TracerAmmo_556x45Tracer762x39 TracerAmmo_762x39Tracer762x54 TracerAmmo_762x54Tracer9×39mm AP RoundsAmmo_9x39APNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
Get a quote