Back to item lookup
Core itemweapons

Flaregun

Firearm or ranged weapon

The uploaded DayZ configuration defines this classname as an item that chambers 4 configured ammunition types and weighs 400 g.

DayZ classname

Flaregun

Ammunition: Flare

Fire modes: Single-shot

Search DayZ Wiki

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

400 g

Inventory size

2 × 2

Chamber size

1

Absorbency

0

Inventory slots

Pistol

Repair with

WeaponCleaningKit

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Disabled

Present in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.

Usage tags

MilitaryPoliceMedicFirefighterCoast

Livonia

Disabled

Present in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.

Usage tags

MilitaryPoliceMedicFirefighterCoast

Sakhal

Disabled

Present in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.

Usage tags

MedicCoast

Loot tiers / values

Tier1Tier2

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus00144000-1-1100Military, Police, Medic, Firefighter, Coast
Livonia00144000-1-1100Military, Police, Medic, Firefighter, Coast
Sakhal001440003080100Medic, CoastTier1, Tier2

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Map-specific types.xml entries

Chernarus XML
<type name="Flaregun">
  <nominal>0</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>0</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <usage name="Police" />
  <usage name="Medic" />
  <usage name="Firefighter" />
  <usage name="Coast" />
</type>
Livonia XML
<type name="Flaregun">
  <nominal>0</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>0</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <usage name="Police" />
  <usage name="Medic" />
  <usage name="Firefighter" />
  <usage name="Coast" />
</type>
Sakhal XML
<type name="Flaregun">
  <nominal>0</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>0</min>
  <quantmin>30</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Medic" />
  <usage name="Coast" />
  <value name="Tier1" />
  <value name="Tier2" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
Flaregun DayZ Classname, Spawns & Economy Data | CustomDayZServices