Personal Radio
Tool or equipment item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that supports 1 configured attachment variant and weighs 250 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
250 g
Inventory size
1 × 3
Absorbency
0.5
Inventory slots
WalkieTalkie, Chemlight
Repair with
ElectronicRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Police stations, police wrecks and other police-tagged loot points. Hospitals, clinics, medical tents and other medical-tagged loot points. Fire stations and firefighter-tagged loot points.
Usage tags
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Police stations, police wrecks and other police-tagged loot points.
Usage tags
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Police stations, police wrecks and other police-tagged loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 40 | 20 | 28800 | 0 | -1 | -1 | 100 | Military, Police, Medic, Firefighter | — |
| Livonia | 35 | 25 | 28800 | 0 | -1 | -1 | 100 | Military, Police | — |
| Sakhal | 30 | 25 | 28800 | 0 | -1 | -1 | 100 | Military, Police | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Batteries
Compatible weapons
AliceBag_BlackAlice Bag CamoAliceBag_CamoAlice Bag GreenAliceBag_GreenArmy Pouch BeigeArmyPouch_BeigeArmy Pouch BlackArmyPouch_BlackArmy Pouch CamoArmyPouch_CamoArmy Pouch GreenArmyPouch_GreenAssault Bag BlackAssaultBag_BlackAssault Bag GreenAssaultBag_GreenAssault Bag TtskoAssaultBag_TtskoAssault Bag WinterAssaultBag_WinterAttack2 Bag BlackAttack2Bag_BlackAttack2 Bag GreenAttack2Bag_GreenAttack2 Bag TtskoAttack2Bag_TtskoAttack2 Bag YegerAttack2Bag_YegerCanvas Bag MedicalCanvasBag_MedicalCanvas Bag OliveCanvasBag_OliveChild Bag BlueChildBag_BlueChild Bag GreenChildBag_GreenChild Bag RedChildBag_RedCourier BagCourierBagCoyote Bag BrownCoyoteBag_BrownCoyote Bag GreenCoyoteBag_GreenCoyote Bag WinterCoyoteBag_WinterDry Bag BlackDryBag_BlackDry Bag BlueDryBag_BlueDry Bag GreenDryBag_GreenDry Bag OrangeDryBag_OrangeDry Bag RedDryBag_RedDry Bag YellowDryBag_YellowDrysack Bag GreenDrysackBag_GreenDrysack Bag OrangeDrysackBag_OrangeDrysack Bag YellowDrysackBag_YellowDuffel Bag Small CamoDuffelBagSmall_CamoDuffel Bag Small GreenDuffelBagSmall_GreenDuffel Bag Small MedicalDuffelBagSmall_MedicalFur Courier BagFurCourierBagFur Improvised BagFurImprovisedBagHunting BagHuntingBagHunting Bag HannahHuntingBag_HannahImprovised BagImprovisedBagLeather Sack BeigeLeatherSack_BeigeLeather Sack BlackLeatherSack_BlackLeather Sack BrownLeatherSack_BrownLeather Sack NaturalLeatherSack_NaturalMountain Bag BlueMountainBag_BlueMountain Bag GreenMountainBag_GreenMountain Bag OrangeMountainBag_OrangeMountain Bag RedMountainBag_RedSmersh BagSmershBagTaloon Bag BlueTaloonBag_BlueTaloon Bag GreenTaloonBag_GreenTaloon Bag OrangeTaloonBag_OrangeTaloon Bag VioletTaloonBag_VioletTortilla BagTortillaBagTortilla Bag WinterTortillaBag_WinterChernarus
May spawn withattachments group · 0.30 chance
Livonia
May spawn withattachments group · 0.30 chance
Sakhal
May spawn withattachments group · 0.30 chance
Map-specific types.xml entries
Chernarus XML
<type name="PersonalRadio">
<nominal>40</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Military" />
<usage name="Police" />
<usage name="Medic" />
<usage name="Firefighter" />
</type>Livonia XML
<type name="PersonalRadio">
<nominal>35</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Military" />
<usage name="Police" />
</type>Sakhal XML
<type name="PersonalRadio">
<nominal>30</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Military" />
<usage name="Police" />
</type>Related DayZ items
Battery9VAlice Bag BlackAliceBag_BlackAlice Bag CamoAliceBag_CamoAlice Bag GreenAliceBag_GreenArmy Pouch BeigeArmyPouch_BeigeArmy Pouch BlackArmyPouch_BlackArmy Pouch CamoArmyPouch_CamoArmy Pouch GreenArmyPouch_GreenAssault Bag BlackAssaultBag_BlackAssault Bag GreenAssaultBag_GreenAssault Bag TtskoAssaultBag_TtskoAssault Bag WinterAssaultBag_WinterAttack2 Bag BlackAttack2Bag_BlackAttack2 Bag GreenAttack2Bag_GreenAttack2 Bag TtskoAttack2Bag_TtskoAttack2 Bag YegerAttack2Bag_YegerNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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