Xmas Lights
Tool or equipment item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 150 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
150 g
Inventory size
1 × 3
Absorbency
0
Inventory slots
Lights
Repair with
DuctTape, ElectronicRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points.
Usage tags
Livonia
EnabledTown residential and general-purpose loot points.
Usage tags
Sakhal
EnabledTown residential and general-purpose loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 60 | 40 | 14400 | 0 | -1 | -1 | 100 | Town, Village | — |
| Livonia | 15 | 5 | 14400 | 0 | -1 | -1 | 100 | Town | — |
| Sakhal | 9 | 6 | 14400 | 0 | -1 | -1 | 100 | Town | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Map-specific types.xml entries
Chernarus XML
<type name="XmasLights">
<nominal>60</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>40</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Town" />
<usage name="Village" />
</type>Livonia XML
<type name="XmasLights">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Town" />
</type>Sakhal XML
<type name="XmasLights">
<nominal>9</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Town" />
</type>Related DayZ items
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Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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