Large Tent
Container or storage item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that supports 1 configured attachment variant and weighs 90 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
90 kg
Inventory size
10 × 4
Absorbency
0
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 8 | 4 | 3888000 | 43200 | -1 | -1 | 100 | Military | — |
| Livonia | 8 | 4 | 3888000 | 43200 | -1 | -1 | 100 | Military | — |
| Sakhal | 8 | 4 | 3888000 | 43200 | -1 | -1 | 100 | Military | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Lights
Map-specific types.xml entries
Chernarus XML
<type name="LargeTent">
<nominal>8</nominal>
<lifetime>3888000</lifetime>
<restock>43200</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0" />
<category name="containers" />
<usage name="Military" />
</type>Livonia XML
<type name="LargeTent">
<nominal>8</nominal>
<lifetime>3888000</lifetime>
<restock>43200</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="0" />
<category name="containers" />
<usage name="Military" />
</type>Sakhal XML
<type name="LargeTent">
<nominal>8</nominal>
<lifetime>3888000</lifetime>
<restock>43200</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="0" />
<category name="containers" />
<usage name="Military" />
</type>Related DayZ items
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Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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