Medium Tent Green
Container or storage item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that supports 1 configured attachment variant and weighs 3 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
3 kg
Inventory size
8 × 4
Absorbency
0
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledVillage residential and general-purpose loot points. Hunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Livonia
EnabledVillage residential and general-purpose loot points. Hunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Sakhal
EnabledVillage residential and general-purpose loot points. Hunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 8 | 4 | 3888000 | 43200 | -1 | -1 | 100 | Village, Hunting | — |
| Livonia | 8 | 4 | 3888000 | 43200 | -1 | -1 | 100 | Village, Hunting | — |
| Sakhal | 8 | 4 | 3888000 | 43200 | -1 | -1 | 100 | Village, Hunting | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Lights
Map-specific types.xml entries
Chernarus XML
<type name="MediumTent_Green">
<nominal>8</nominal>
<lifetime>3888000</lifetime>
<restock>43200</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="0" />
<category name="containers" />
<usage name="Village" />
<usage name="Hunting" />
</type>Livonia XML
<type name="MediumTent_Green">
<nominal>8</nominal>
<lifetime>3888000</lifetime>
<restock>43200</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="0" />
<category name="containers" />
<usage name="Village" />
<usage name="Hunting" />
</type>Sakhal XML
<type name="MediumTent_Green">
<nominal>8</nominal>
<lifetime>3888000</lifetime>
<restock>43200</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="0" />
<category name="containers" />
<usage name="Village" />
<usage name="Hunting" />
</type>Related DayZ items
XmasLightsDuct TapeDuctTapeSewing KitSewingKitGlass BottleGlassBottleHip Pack GreenHipPack_GreenMedium TentMediumTentMedium Tent OrangeMediumTent_OrangeMountain Bag BlueMountainBag_BlueMountain Bag GreenMountainBag_GreenMountain Bag OrangeMountainBag_OrangeMountain Bag RedMountainBag_RedArmy Pouch BeigeArmyPouch_BeigeArmy Pouch GreenArmyPouch_GreenBear BeigeBear_BeigeBear DarkBear_DarkNeed this configured across a full server?
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