Party Tent Brown
Container or storage item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that supports 1 configured attachment variant and weighs 30 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
30 kg
Inventory size
9 × 4
Absorbency
0
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points.
Usage tags
Livonia
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points.
Usage tags
Sakhal
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 10 | 6 | 3888000 | 43200 | -1 | -1 | 100 | Town | — |
| Livonia | 10 | 6 | 3888000 | 43200 | -1 | -1 | 100 | Town, Village | — |
| Sakhal | 10 | 6 | 3888000 | 43200 | -1 | -1 | 100 | Town, Village | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Lights
Map-specific types.xml entries
Chernarus XML
<type name="PartyTent_Brown">
<nominal>10</nominal>
<lifetime>3888000</lifetime>
<restock>43200</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="0" />
<category name="containers" />
<usage name="Town" />
</type>Livonia XML
<type name="PartyTent_Brown">
<nominal>10</nominal>
<lifetime>3888000</lifetime>
<restock>43200</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="0" />
<category name="containers" />
<usage name="Town" />
<usage name="Village" />
</type>Sakhal XML
<type name="PartyTent_Brown">
<nominal>10</nominal>
<lifetime>3888000</lifetime>
<restock>43200</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="0" />
<category name="containers" />
<usage name="Town" />
<usage name="Village" />
</type>Related DayZ items
XmasLightsDuct TapeDuctTapeSewing KitSewingKitParty TentPartyTentParty Tent BluePartyTent_BlueBear BeigeBear_BeigeBear DarkBear_DarkBear PinkBear_PinkBear WhiteBear_WhiteChild Bag BlueChildBag_BlueChild Bag GreenChildBag_GreenChild Bag RedChildBag_RedDuffel Bag Small GreenDuffelBagSmall_GreenGift Box Large 1GiftBox_Large_1Gift Box Large 2GiftBox_Large_2Need this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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