PM73 Rak
Firearm or ranged weapon
The uploaded DayZ configuration defines this classname as an item that chambers 1 configured ammunition type, accepts 2 magazine variants and weighs 1.60 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
1.60 kg
Inventory size
4 × 3
Chamber size
1
Absorbency
0
Inventory slots
Shoulder, Melee
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledPolice stations, police wrecks and other police-tagged loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledPolice stations, police wrecks and other police-tagged loot points.
Usage tags
Sakhal
EnabledPolice stations, police wrecks and other police-tagged loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 20 | 16 | 14400 | 0 | -1 | -1 | 100 | Police | Tier1, Tier2 |
| Livonia | 8 | 6 | 14400 | 0 | -1 | -1 | 100 | Police | — |
| Sakhal | 4 | 2 | 14400 | 0 | -1 | -1 | 100 | Police | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Ammunition
Chernarus
May spawn withattachments group · 0.30 chance
Livonia
May spawn withattachments group · 0.70 chance
Sakhal
May spawn withattachments group · 0.15 chance
Map-specific types.xml entries
Chernarus XML
<type name="PM73Rak">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>16</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Police" />
<value name="Tier1" />
<value name="Tier2" />
</type>Livonia XML
<type name="PM73Rak">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1" />
<category name="weapons" />
<usage name="Police" />
</type>Sakhal XML
<type name="PM73Rak">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1" />
<category name="weapons" />
<usage name="Police" />
</type>Related DayZ items
Ammo_380PM73 25 RndMag_PM73_25RndPM73 15 RndMag_PM73_15RndGun Cleaning KitWeaponCleaningKitFlareAmmo_FlareFlare BlueAmmo_FlareBlueFlare GreenAmmo_FlareGreenFlare RedAmmo_FlareRedCR-75CZ75FlaregunFlaregun15rd CR-75 MagazineMag_CZ75_15RndSSG82 5rndMag_SSG82_5rndATOG 6×48 ScopeACOGOptic_6xAmmo Box 00buck 10rndAmmoBox_00buck_10rndAmmo Box 12ga Slug 10 RndAmmoBox_12gaSlug_10RndNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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