Handcuffs
Tool or equipment item
The uploaded DayZ configuration defines this classname as an item that weighs 380 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
380 g
Inventory size
2 × 1
Absorbency
0
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledPolice stations, police wrecks and other police-tagged loot points. Prison-tagged buildings and compounds.
Usage tags
Livonia
EnabledPolice stations, police wrecks and other police-tagged loot points. Prison-tagged buildings and compounds.
Usage tags
Sakhal
EnabledPolice stations, police wrecks and other police-tagged loot points. Prison-tagged buildings and compounds.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 20 | 10 | 14400 | 0 | -1 | -1 | 100 | Police, Prison | — |
| Livonia | 20 | 10 | 14400 | 0 | -1 | -1 | 100 | Police, Prison | — |
| Sakhal | 10 | 5 | 14400 | 0 | -1 | -1 | 100 | Police, Prison | — |
Map-specific types.xml entries
Chernarus XML
<type name="Handcuffs">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Police" />
<usage name="Prison" />
</type>Livonia XML
<type name="Handcuffs">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Police" />
<usage name="Prison" />
</type>Sakhal XML
<type name="Handcuffs">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Police" />
<usage name="Prison" />
</type>Related DayZ items
HandcuffKeysBinocularsBinocularsMegaphoneMegaphonePersonal RadioPersonalRadioRangefinderRangefinderRoadflareRoadflareGun Cleaning KitWeaponCleaningKitBushlat Police Jacket BlueBushlatPoliceJacket_BlueChest HolsterChestHolsterAlarm Clock BlueAlarmClock_BlueAlarm Clock GreenAlarmClock_GreenAlarm Clock RedAlarmClock_RedNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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