Binoculars
Weapon optic
The uploaded DayZ configuration defines this classname as an item that weighs 980 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
980 g
Inventory size
2 × 2
Absorbency
0
Repair with
ElectronicRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Police stations, police wrecks and other police-tagged loot points. Hunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Police stations, police wrecks and other police-tagged loot points. Hunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Police stations, police wrecks and other police-tagged loot points. Hunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 50 | 30 | 14400 | 0 | -1 | -1 | 100 | Military, Police, Hunting | — |
| Livonia | 15 | 5 | 14400 | 0 | -1 | -1 | 100 | Military, Police, Hunting | — |
| Sakhal | 9 | 6 | 14400 | 0 | -1 | -1 | 100 | Military, Police, Hunting | — |
Map-specific types.xml entries
Chernarus XML
<type name="Binoculars">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Military" />
<usage name="Police" />
<usage name="Hunting" />
</type>Livonia XML
<type name="Binoculars">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Military" />
<usage name="Police" />
<usage name="Hunting" />
</type>Sakhal XML
<type name="Binoculars">
<nominal>9</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Military" />
<usage name="Police" />
<usage name="Hunting" />
</type>Related DayZ items
Need this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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