Combat Knife
Tool or equipment item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 312 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
312 g
Inventory size
1 × 3
Absorbency
0
Inventory slots
Knife
Repair with
Whetstone
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 20 | 10 | 14400 | 0 | -1 | -1 | 100 | Military | — |
| Livonia | 20 | 10 | 14400 | 0 | -1 | -1 | 100 | Military | — |
| Sakhal | 13 | 10 | 14400 | 0 | -1 | -1 | 100 | Military | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
LeatherKnifeSheathMilitary Boots BeigeMilitaryBoots_BeigeMilitary Boots BlackMilitaryBoots_BlackMilitary Boots BluerockMilitaryBoots_BluerockMilitary Boots BrownMilitaryBoots_BrownMilitary Boots RedpunkMilitaryBoots_RedpunkNylon Knife SheathNylonKnifeSheathRope BeltRopeBeltTraditional Boots BeigeTraditionalBoots_BeigeTraditional Boots Dark BrownTraditionalBoots_DarkBrownMap-specific types.xml entries
Chernarus XML
<type name="CombatKnife">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Military" />
</type>Livonia XML
<type name="CombatKnife">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Military" />
</type>Sakhal XML
<type name="CombatKnife">
<nominal>13</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Military" />
</type>Related DayZ items
LeatherKnifeSheathMilitary Boots BeigeMilitaryBoots_BeigeMilitary Boots BlackMilitaryBoots_BlackMilitary Boots BluerockMilitaryBoots_BluerockMilitary Boots BrownMilitaryBoots_BrownMilitary Boots RedpunkMilitaryBoots_RedpunkNylon Knife SheathNylonKnifeSheathRope BeltRopeBeltTraditional Boots BeigeTraditionalBoots_BeigeTraditional Boots Dark BrownTraditionalBoots_DarkBrownWhetstoneWhetstoneBase RadioBaseRadioBinocularsBinocularsCamonetCamonetCompassCompassEpoxy PuttyEpoxyPuttyNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
Get a quote