Bushlat Police Jacket Blue
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 2.50 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
2.50 kg
Inventory size
4 × 3
Absorbency
0
Inventory slots
Body
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Loot tiers / values
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Sakhal
EnabledPolice stations, police wrecks and other police-tagged loot points. Prison-tagged buildings and compounds. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | Police | Tier3, Tier4 |
| Livonia | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | Police | — |
| Sakhal | 6 | 4 | 14400 | 0 | -1 | -1 | 100 | Police, Prison | Tier2, Tier3 |
Map-specific types.xml entries
Chernarus XML
<type name="BushlatPoliceJacket_Blue">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Police" />
<value name="Tier3" />
<value name="Tier4" />
</type>Livonia XML
<type name="BushlatPoliceJacket_Blue">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Police" />
</type>Sakhal XML
<type name="BushlatPoliceJacket_Blue">
<nominal>6</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Police" />
<usage name="Prison" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitChest HolsterChestHolsterBalaclava3 Holes BlackBalaclava3Holes_BlackOMNOGloves BrownOMNOGloves_BrownOMNOGloves GrayOMNOGloves_GrayBalaclava3 Holes BeigeBalaclava3Holes_BeigeBalaclava Mask BlackBalaclavaMask_BlackGulag Jacket GreyGulagJacket_GreyPolice Jacket OrelPoliceJacketOrelPolice Pants OrelPolicePantsOrelPress Vest BluePressVest_BluePress Vest Light BluePressVest_LightBlueWool Gloves BlackWoolGloves_BlackNeed this configured across a full server?
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