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Core itemclothes

OMNOGloves Brown

Clothing item repairable with configured kits

The uploaded DayZ configuration defines this classname as an item that weighs 450 g.

DayZ classname

OMNOGloves_Brown Search DayZ Wiki

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

450 g

Inventory size

2 × 2

Absorbency

0

Inventory slots

Gloves

Repair with

DuctTape, SewingKit

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Military-tagged loot points such as barracks, tents, checkpoints and military compounds. Police stations, police wrecks and other police-tagged loot points. The supplied economy limits this entry to Tier2, Tier3, Tier4 loot value tags.

Usage tags

MilitaryPolice

Loot tiers / values

Tier2Tier3Tier4

Livonia

Enabled

Military-tagged loot points such as barracks, tents, checkpoints and military compounds. Police stations, police wrecks and other police-tagged loot points.

Usage tags

MilitaryPolice

Sakhal

Enabled

Military-tagged loot points such as barracks, tents, checkpoints and military compounds. Police stations, police wrecks and other police-tagged loot points.

Usage tags

MilitaryPolice

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus73144000-1-1100Military, PoliceTier2, Tier3, Tier4
Livonia73144000-1-1100Military, Police
Sakhal73144000-1-1100Military, Police

Map-specific types.xml entries

Chernarus XML
<type name="OMNOGloves_Brown">
  <nominal>7</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>3</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="clothes" />
  <usage name="Military" />
  <usage name="Police" />
  <value name="Tier2" />
  <value name="Tier3" />
  <value name="Tier4" />
</type>
Livonia XML
<type name="OMNOGloves_Brown">
  <nominal>7</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>3</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="clothes" />
  <usage name="Military" />
  <usage name="Police" />
</type>
Sakhal XML
<type name="OMNOGloves_Brown">
  <nominal>7</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>3</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="clothes" />
  <usage name="Military" />
  <usage name="Police" />
</type>

Related DayZ items

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Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

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OMNOGloves Brown DayZ Classname, Spawns & Economy Data | CustomDayZServices