Gulag Jacket Grey
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 1.50 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
1.50 kg
Inventory size
3 × 3
Absorbency
0
Inventory slots
Body
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings. Prison-tagged buildings and compounds. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledPrison-tagged buildings and compounds.
Usage tags
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings. Prison-tagged buildings and compounds.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 20 | 16 | 14400 | 0 | -1 | -1 | 100 | Industrial, Prison | Tier2, Tier3 |
| Livonia | 6 | 4 | 14400 | 0 | -1 | -1 | 100 | Prison | — |
| Sakhal | 30 | 25 | 14400 | 0 | -1 | -1 | 100 | Industrial, Prison | — |
Map-specific types.xml entries
Chernarus XML
<type name="GulagJacket_Grey">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>16</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Industrial" />
<usage name="Prison" />
<value name="Tier2" />
<value name="Tier3" />
</type>Livonia XML
<type name="GulagJacket_Grey">
<nominal>6</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Prison" />
</type>Sakhal XML
<type name="GulagJacket_Grey">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Industrial" />
<usage name="Prison" />
</type>Related DayZ items
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Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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