Handcuff Keys
Tool or equipment item
The uploaded DayZ configuration defines this classname as an item that weighs 4 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
4 g
Inventory size
1 × 1
Absorbency
0
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledPolice stations, police wrecks and other police-tagged loot points. Prison-tagged buildings and compounds.
Usage tags
Livonia
EnabledPolice stations, police wrecks and other police-tagged loot points. Prison-tagged buildings and compounds.
Usage tags
Sakhal
EnabledPolice stations, police wrecks and other police-tagged loot points. Prison-tagged buildings and compounds.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 10 | 5 | 14400 | 0 | -1 | -1 | 100 | Police, Prison | — |
| Livonia | 10 | 5 | 14400 | 0 | -1 | -1 | 100 | Police, Prison | — |
| Sakhal | 5 | 3 | 14400 | 0 | -1 | -1 | 100 | Police, Prison | — |
Map-specific types.xml entries
Chernarus XML
<type name="HandcuffKeys">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Police" />
<usage name="Prison" />
</type>Livonia XML
<type name="HandcuffKeys">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Police" />
<usage name="Prison" />
</type>Sakhal XML
<type name="HandcuffKeys">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Police" />
<usage name="Prison" />
</type>Related DayZ items
HandcuffsBinocularsBinocularsMegaphoneMegaphonePersonal RadioPersonalRadioRangefinderRangefinderRoadflareRoadflareGun Cleaning KitWeaponCleaningKitBushlat Police Jacket BlueBushlatPoliceJacket_BlueChest HolsterChestHolsterAlarm Clock BlueAlarmClock_BlueAlarm Clock GreenAlarmClock_GreenAlarm Clock RedAlarmClock_RedNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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