Longhorn
Weapon, ammunition or attachment
A DayZ classname included in the supplied central-economy files. Review the map-specific spawn tags, game configuration and economy values below before editing a live server.
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledHunting cabins, camps, stands and hunting-tagged locations. The supplied economy limits this entry to Tier1, Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Sakhal
EnabledHunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 15 | 10 | 28800 | 0 | 30 | 80 | 100 | Hunting | Tier1, Tier2, Tier3 |
| Livonia | 0 | 0 | 28800 | 0 | -1 | -1 | 100 | Hunting | — |
| Sakhal | 16 | 12 | 28800 | 0 | -1 | -1 | 100 | Hunting | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Ammunition
Optics
Map-specific types.xml entries
Chernarus XML
<type name="Longhorn">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Hunting" />
<value name="Tier1" />
<value name="Tier2" />
<value name="Tier3" />
</type>Livonia XML
<type name="Longhorn">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Hunting" />
</type>Sakhal XML
<type name="Longhorn">
<nominal>16</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>12</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Hunting" />
</type>Related DayZ items
Ammo_308WinPistol OpticPistolOptic7.62×39mm RoundsAmmo_762x39CR-527CZ527CZ527 5rndMag_CZ527_5rnd308 Win TracerAmmo_308WinTracer762x39 TracerAmmo_762x39Tracer7.62×54mmR RoundsAmmo_762x54Ammo Box 00buck 10rndAmmoBox_00buck_10rndAmmo Box 12ga Slug 10 RndAmmoBox_12gaSlug_10RndAmmo Box 308 Win 20 RndAmmoBox_308Win_20RndAmmo Box 762x54 20 RndAmmoBox_762x54_20RndBlazeB95Izh18Izh18Need this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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