Izh18
Firearm or ranged weapon
The uploaded DayZ configuration defines this classname as an item that chambers 2 configured ammunition types, supports 5 configured attachment variants and weighs 3.20 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
3.20 kg
Inventory size
9 × 3
Chamber size
1
Absorbency
0
Inventory slots
Shoulder, Melee
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFarm buildings, barns and agriculture-tagged loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledFarm buildings, barns and agriculture-tagged loot points. Village residential and general-purpose loot points. Hunting cabins, camps, stands and hunting-tagged locations. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Sakhal
EnabledFarm buildings, barns and agriculture-tagged loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1 loot value tag.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 60 | 50 | 14400 | 0 | 30 | 80 | 100 | Farm, Village | Tier1, Tier2 |
| Livonia | 50 | 42 | 14400 | 0 | 30 | 80 | 100 | Farm, Village, Hunting | Tier1, Tier2 |
| Sakhal | 25 | 20 | 14400 | 0 | 30 | 80 | 100 | Farm, Village | Tier1 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Rifle wraps
Suppressor Impro
Map-specific types.xml entries
Chernarus XML
<type name="Izh18">
<nominal>60</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>50</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Farm" />
<usage name="Village" />
<value name="Tier1" />
<value name="Tier2" />
</type>Livonia XML
<type name="Izh18">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>42</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Farm" />
<usage name="Village" />
<usage name="Hunting" />
<value name="Tier1" />
<value name="Tier2" />
</type>Sakhal XML
<type name="Izh18">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Farm" />
<usage name="Village" />
<value name="Tier1" />
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Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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