Easter Egg
DayZ item
A DayZ classname included in the supplied central-economy files. Review the map-specific spawn tags, game configuration and economy values below before editing a live server.
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 28800 | 0 | -1 | -1 | 100 | Farm | — |
| Livonia | 0 | 0 | 28800 | 0 | -1 | -1 | 100 | Farm | — |
| Sakhal | 0 | 0 | 28800 | 0 | -1 | -1 | 100 | Farm | — |
Map-specific types.xml entries
Chernarus XML
<type name="EasterEgg">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<usage name="Farm" />
</type>Livonia XML
<type name="EasterEgg">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<usage name="Farm" />
</type>Sakhal XML
<type name="EasterEgg">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<usage name="Farm" />
</type>Related DayZ items
Ammo_12gaPellets12ga Rubber SlugAmmo_12gaRubberSlug12ga SlugsAmmo_12gaSlug.308 WIN RoundsAmmo_308Win308 Win TracerAmmo_308WinTracer.357 RoundsAmmo_3577.62×39mm RoundsAmmo_762x397.62×54mmR RoundsAmmo_762x54Ammo Box 357 20 RndAmmoBox_357_20RndBalaclava Mask PigBalaclavaMask_PigBarbed WireBarbedWireBarrel BlueBarrel_BlueNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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