Wool Gloves Fingerless Black
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 100 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
100 g
Inventory size
2 × 2
Absorbency
0
Inventory slots
Gloves
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledPolice stations, police wrecks and other police-tagged loot points.
Usage tags
Livonia
EnabledPolice stations, police wrecks and other police-tagged loot points.
Usage tags
Sakhal
EnabledPolice stations, police wrecks and other police-tagged loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 4 | 2 | 14400 | 0 | -1 | -1 | 100 | Police | — |
| Livonia | 5 | 3 | 14400 | 0 | -1 | -1 | 100 | Police | — |
| Sakhal | 5 | 3 | 14400 | 0 | -1 | -1 | 100 | Police | Tier1, Tier2 |
Map-specific types.xml entries
Chernarus XML
<type name="WoolGlovesFingerless_Black">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Police" />
</type>Livonia XML
<type name="WoolGlovesFingerless_Black">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Police" />
</type>Sakhal XML
<type name="WoolGlovesFingerless_Black">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Police" />
<value name="Tier1" />
<value name="Tier2" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitWool Gloves BlackWoolGloves_BlackWool Gloves Fingerless GreenWoolGlovesFingerless_GreenWool Gloves Fingerless TanWoolGlovesFingerless_TanWool Gloves Fingerless WhiteWoolGlovesFingerless_WhiteBalaclava3 Holes BeigeBalaclava3Holes_BeigeBalaclava3 Holes BlackBalaclava3Holes_BlackBushlat Police Jacket BlueBushlatPoliceJacket_BlueChest HolsterChestHolsterOMNOGloves BrownOMNOGloves_BrownOMNOGloves GrayOMNOGloves_GrayPolice Jacket OrelPoliceJacketOrelPolice Pants OrelPolicePantsOrelNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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