Water Bottle
DayZ item
The uploaded DayZ configuration defines this classname as an item that weighs 50 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
50 g
Inventory size
1 × 3
Absorbency
0
Quantity range
0–1000
Inventory slots
DirectCookingA, DirectCookingB, DirectCookingC
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Livonia
EnabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Sakhal
EnabledPolice stations, police wrecks and other police-tagged loot points. Hospitals, clinics, medical tents and other medical-tagged loot points. Farm buildings, barns and agriculture-tagged loot points. Coastal loot areas and shore-adjacent locations. Town residential and general-purpose loot points. Village residential and general-purpose loot points. Hunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 100 | 85 | 14400 | 0 | 20 | 70 | 100 | — | — |
| Livonia | 50 | 30 | 14400 | 0 | 20 | 70 | 100 | — | — |
| Sakhal | 30 | 25 | 14400 | 0 | 20 | 70 | 100 | Police, Medic, Farm, Coast, Town, Village, Hunting | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Map-specific types.xml entries
Chernarus XML
<type name="WaterBottle">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>85</min>
<quantmin>20</quantmin>
<quantmax>70</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>Livonia XML
<type name="WaterBottle">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>20</quantmin>
<quantmax>70</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>Sakhal XML
<type name="WaterBottle">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>20</quantmin>
<quantmax>70</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<usage name="Police" />
<usage name="Medic" />
<usage name="Farm" />
<usage name="Coast" />
<usage name="Town" />
<usage name="Village" />
<usage name="Hunting" />
</type>Related DayZ items
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