Truck 01 Covered
DayZ item
The uploaded DayZ configuration defines this classname as an item that supports 73 configured attachment variants.
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 3 | 1800 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 3 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 0 | 0 | 3 | 0 | -1 | -1 | 100 | — | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Truck Battery
Reflector 1 1
Reflector 2 1
Truck 01 Door 1 1
Truck 01 Door 2 1
Truck 01 Hood
Truck 01 Wheel 1 1
Truck 01 Wheel 1 2
Truck 01 Wheel 1 3
Truck 01 Wheel 2 1
Truck 01 Wheel 2 2
Truck 01 Wheel 2 3
Truck 01 Wheel Spare 1
Truck 01 Wheel Spare 2
Truck 01 Barrel1
Truck 01 Barrel2
Truck 01 Barrel3
Truck 01 Barrel4
Truck 01 Wooden Crate1
Truck 01 Wooden Crate2
Truck 01 Wooden Crate3
Truck 01 Wooden Crate4
Chernarus
May spawn withattachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
Livonia
May spawn withattachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
Sakhal
May spawn withattachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
attachments group · 1.00 chance
Map-specific types.xml entries
Chernarus XML
<type name="Truck_01_Covered">
<nominal>0</nominal>
<lifetime>3</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>Livonia XML
<type name="Truck_01_Covered">
<nominal>0</nominal>
<lifetime>3</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>Sakhal XML
<type name="Truck_01_Covered">
<nominal>0</nominal>
<lifetime>3</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>Related DayZ items
TruckBatteryHeadlight BulbHeadlightH7Truck 01 Door 1 1Truck_01_Door_1_1Truck 01 Door 1 1 BlueTruck_01_Door_1_1_BlueTruck 01 Door 1 1 Blue RustTruck_01_Door_1_1_BlueRustTruck 01 Door 1 1 Green RustTruck_01_Door_1_1_GreenRustTruck 01 Door 1 1 OrangeTruck_01_Door_1_1_OrangeTruck 01 Door 1 1 Orange RustTruck_01_Door_1_1_OrangeRustTruck 01 Door 2 1Truck_01_Door_2_1Truck 01 Door 2 1 BlueTruck_01_Door_2_1_BlueTruck 01 Door 2 1 Blue RustTruck_01_Door_2_1_BlueRustTruck 01 Door 2 1 Green RustTruck_01_Door_2_1_GreenRustTruck 01 Door 2 1 OrangeTruck_01_Door_2_1_OrangeTruck 01 Door 2 1 Orange RustTruck_01_Door_2_1_OrangeRustTruck 01 HoodTruck_01_HoodTruck 01 Hood BlueTruck_01_Hood_BlueNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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