Headlight Bulb
Tool or equipment item
The uploaded DayZ configuration defines this classname as an item that weighs 150 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
150 g
Inventory size
1 × 1
Absorbency
0
Inventory slots
Reflector_1_1, Reflector_2_1
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
DisabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 0 | 1 | 14400 | 0 | -1 | -1 | 100 | — | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
CivilianSedanCivilian Sedan BlackCivilianSedan_BlackCivilian Sedan WineCivilianSedan_WineHatchback 02Hatchback_02Hatchback 02 BlackHatchback_02_BlackHatchback 02 BlueHatchback_02_BlueOffroad HatchbackOffroadHatchbackOffroad Hatchback BlueOffroadHatchback_BlueOffroad Hatchback WhiteOffroadHatchback_WhiteOffroad 02Offroad_02Sedan 02Sedan_02Sedan 02 GreySedan_02_GreySedan 02 RedSedan_02_RedTruck 01 CoveredTruck_01_CoveredTruck 01 Covered BlueTruck_01_Covered_BlueTruck 01 Covered OrangeTruck_01_Covered_OrangeMap-specific types.xml entries
Chernarus XML
<type name="HeadlightH7">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="tools" />
</type>Livonia XML
<type name="HeadlightH7">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="tools" />
</type>Sakhal XML
<type name="HeadlightH7">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>Related DayZ items
CivilianSedanCivilian Sedan BlackCivilianSedan_BlackCivilian Sedan WineCivilianSedan_WineHatchback 02Hatchback_02Hatchback 02 BlackHatchback_02_BlackHatchback 02 BlueHatchback_02_BlueOffroad HatchbackOffroadHatchbackOffroad Hatchback BlueOffroadHatchback_BlueOffroad Hatchback WhiteOffroadHatchback_WhiteOffroad 02Offroad_02Sedan 02Sedan_02Sedan 02 GreySedan_02_GreySedan 02 RedSedan_02_RedTruck 01 CoveredTruck_01_CoveredTruck 01 Covered BlueTruck_01_Covered_BlueTruck 01 Covered OrangeTruck_01_Covered_OrangeNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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