Truck 01 Hood Orange
lootdispatch item
The uploaded DayZ configuration defines this classname as an item that weighs 20 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
20 kg
Inventory size
10 × 10
Absorbency
0
Inventory slots
Truck_01_Hood
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 28800 | 0 | -1 | -1 | 100 | Industrial, Farm | — |
| Livonia | 0 | 0 | 28800 | 0 | -1 | -1 | 100 | Industrial, Farm | — |
| Sakhal | 0 | 0 | 28800 | 0 | -1 | -1 | 100 | Industrial, Farm | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Map-specific types.xml entries
Chernarus XML
<type name="Truck_01_Hood_Orange">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Industrial" />
<usage name="Farm" />
</type>Livonia XML
<type name="Truck_01_Hood_Orange">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Industrial" />
<usage name="Farm" />
</type>Sakhal XML
<type name="Truck_01_Hood_Orange">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Industrial" />
<usage name="Farm" />
</type>Related DayZ items
Truck_01_CoveredTruck 01 Covered BlueTruck_01_Covered_BlueTruck 01 Covered OrangeTruck_01_Covered_OrangeTruck 01 Door 1 1Truck_01_Door_1_1Truck 01 Door 1 1 BlueTruck_01_Door_1_1_BlueTruck 01 Door 1 1 Blue RustTruck_01_Door_1_1_BlueRustTruck 01 Door 1 1 Green RustTruck_01_Door_1_1_GreenRustTruck 01 Door 1 1 OrangeTruck_01_Door_1_1_OrangeTruck 01 Door 1 1 Orange RustTruck_01_Door_1_1_OrangeRustTruck 01 Door 2 1Truck_01_Door_2_1Truck 01 Door 2 1 BlueTruck_01_Door_2_1_BlueTruck 01 Door 2 1 Blue RustTruck_01_Door_2_1_BlueRustTruck 01 Door 2 1 Green RustTruck_01_Door_2_1_GreenRustTruck 01 Door 2 1 OrangeTruck_01_Door_2_1_OrangeTruck 01 Door 2 1 Orange RustTruck_01_Door_2_1_OrangeRustNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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