TTSKOBoots
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 1.20 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
1.20 kg
Inventory size
4 × 4
Absorbency
0
Inventory slots
Feet
Repair with
LeatherSewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier1, Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 10 | 5 | 28800 | 0 | -1 | -1 | 100 | Military | — |
| Livonia | 10 | 5 | 28800 | 0 | -1 | -1 | 100 | Military | — |
| Sakhal | 14 | 10 | 28800 | 0 | -1 | -1 | 100 | Military | Tier1, Tier2, Tier3 |
Map-specific types.xml entries
Chernarus XML
<type name="TTSKOBoots">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
</type>Livonia XML
<type name="TTSKOBoots">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
</type>Sakhal XML
<type name="TTSKOBoots">
<nominal>14</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
<value name="Tier1" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
LeatherSewingKitGas MaskGasMaskJungle Boots BeigeJungleBoots_BeigeMilitary Sweater No PatchMilitarySweater_NoPatchSweater GreenSweater_GreenTTs KOJacket CamoTTsKOJacket_CamoTTSKOPantsTTSKOPantsWool Gloves GreenWoolGloves_GreenBalaclava3 Holes BeigeBalaclava3Holes_BeigeBalaclava3 Holes BlackBalaclava3Holes_BlackBalaclava Mask BlackskullBalaclavaMask_BlackskullBalaclava Mask GreenBalaclavaMask_GreenBallistic Helmet BDUBallisticHelmet_BDUNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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