Gas Mask
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 730 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
730 g
Inventory size
3 × 4
Absorbency
0
Quantity range
0–225
Inventory slots
Mask
Repair with
EpoxyPutty, TireRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier1, Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledLook in underground or bunker-tagged loot areas for this map. Military-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 10 | 8 | 14400 | 0 | 20 | 100 | 100 | Military | Tier1, Tier2, Tier3 |
| Livonia | 14 | 10 | 14400 | 0 | 20 | 100 | 100 | Military, Underground | — |
| Sakhal | 0 | 0 | 14400 | 0 | 20 | 100 | 100 | Military | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Chernarus
May spawn withLivonia
May spawn withSakhal
May spawn withMap-specific types.xml entries
Chernarus XML
<type name="GasMask">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
<value name="Tier1" />
<value name="Tier2" />
<value name="Tier3" />
</type>Livonia XML
<type name="GasMask">
<nominal>14</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
<usage name="Underground" />
</type>Sakhal XML
<type name="GasMask">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
</type>Related DayZ items
EpoxyPuttyTire Repair KitTireRepairKitGP5 Gas MaskGP5GasMaskJungle Boots BeigeJungleBoots_BeigeMich2001 HelmetMich2001HelmetMilitary Sweater No PatchMilitarySweater_NoPatchSweater GreenSweater_GreenTTSKOBootsTTSKOBootsTTs KOJacket CamoTTsKOJacket_CamoTTSKOPantsTTSKOPantsWool Gloves GreenWoolGloves_GreenBalaclava3 Holes BeigeBalaclava3Holes_BeigeBalaclava3 Holes BlackBalaclava3Holes_BlackBalaclava Mask BlackskullBalaclavaMask_BlackskullNeed this configured across a full server?
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