Sweater Green
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 1.32 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
1.32 kg
Inventory size
3 × 2
Absorbency
0
Inventory slots
Body
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Hunting cabins, camps, stands and hunting-tagged locations. The supplied economy limits this entry to Tier2, Tier3, Tier4 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Hunting cabins, camps, stands and hunting-tagged locations. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Hunting cabins, camps, stands and hunting-tagged locations. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 25 | 20 | 14400 | 0 | -1 | -1 | 100 | Military, Hunting | Tier2, Tier3, Tier4 |
| Livonia | 3 | 1 | 14400 | 0 | -1 | -1 | 100 | Military, Hunting | Tier2, Tier3 |
| Sakhal | 12 | 9 | 14400 | 0 | -1 | -1 | 100 | Military, Hunting | Tier1, Tier2 |
Map-specific types.xml entries
Chernarus XML
<type name="Sweater_Green">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
<usage name="Hunting" />
<value name="Tier2" />
<value name="Tier3" />
<value name="Tier4" />
</type>Livonia XML
<type name="Sweater_Green">
<nominal>3</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
<usage name="Hunting" />
<value name="Tier2" />
<value name="Tier3" />
</type>Sakhal XML
<type name="Sweater_Green">
<nominal>12</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>9</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
<usage name="Hunting" />
<value name="Tier1" />
<value name="Tier2" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitBalaclava Mask GreenBalaclavaMask_GreenBalaclava3 Holes GreenBalaclava3Holes_GreenBoonie Hat DPMBoonieHat_DPMBoonie Hat DubokBoonieHat_DubokBoonie Hat FlecktranBoonieHat_FlecktranBoonie Hat Navy BlueBoonieHat_NavyBlueCowboy Hat blackCowboyHat_blackCowboy Hat BrownCowboyHat_BrownCowboy Hat dark BrownCowboyHat_darkBrownCowboy Hat greenCowboyHat_greenMilitary Sweater No PatchMilitarySweater_NoPatchSweater BlueSweater_BlueNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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