Shipping Container Keys Blue
Tool or equipment item
The uploaded DayZ configuration defines this classname as an item that weighs 4 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
4 g
Inventory size
1 × 1
Absorbency
0
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier4 loot value tag.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 1800 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 1800 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 1 | 0 | 3600 | 1800 | -1 | -1 | 100 | Military | Tier4 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Chernarus
May spawn withLivonia
May spawn withSakhal
May spawn withMap-specific types.xml entries
Chernarus XML
<type name="ShippingContainerKeys_Blue">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>Livonia XML
<type name="ShippingContainerKeys_Blue">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>Sakhal XML
<type name="ShippingContainerKeys_Blue">
<nominal>1</nominal>
<lifetime>3600</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Military" />
<value name="Tier4" />
</type>Related DayZ items
ShippingContainerKeys_OrangeShipping Container Keys RedShippingContainerKeys_RedShipping Container Keys YellowShippingContainerKeys_YellowBase RadioBaseRadioMegaphoneMegaphoneNVGHeadstrapNVGHeadstrapRoadflareRoadflareBinocularsBinocularsCamonetCamonetCombat KnifeCombatKnifeCompassCompassEpoxy PuttyEpoxyPuttyNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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