Prison Uniform Pants
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 310 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
310 g
Inventory size
3 × 2
Absorbency
0
Inventory slots
Legs
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledPrison-tagged buildings and compounds.
Usage tags
Livonia
EnabledPrison-tagged buildings and compounds.
Usage tags
Sakhal
EnabledPrison-tagged buildings and compounds.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 5 | 3 | 14400 | 0 | -1 | -1 | 100 | Prison | — |
| Livonia | 5 | 3 | 14400 | 0 | -1 | -1 | 100 | Prison | — |
| Sakhal | 5 | 3 | 14400 | 0 | -1 | -1 | 100 | Prison | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Chernarus
May spawn withcargo group · 0.10 chance
Livonia
May spawn withcargo group · 0.10 chance
Sakhal
May spawn withcargo group · 0.10 chance
Map-specific types.xml entries
Chernarus XML
<type name="PrisonUniformPants">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Prison" />
</type>Livonia XML
<type name="PrisonUniformPants">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Prison" />
</type>Sakhal XML
<type name="PrisonUniformPants">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Prison" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitRopeRopeBushlat Police Jacket BlueBushlatPoliceJacket_BlueChest HolsterChestHolsterGulag Jacket GreyGulagJacket_GreyPrisoner CapPrisonerCapPrison Uniform JacketPrisonUniformJacketAirborne MaskAirborneMaskArmband AltisArmband_AltisArmband APAArmband_APAArmband Baby DeerArmband_BabyDeerArmband BearArmband_BearArmband BlackArmband_BlackArmband BlueArmband_BlueNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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