Navy Uniform Jacket
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 3.20 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
3.20 kg
Inventory size
4 × 4
Absorbency
0
Inventory slots
Body
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
EnabledCoastal loot areas and shore-adjacent locations. The supplied economy limits this entry to Tier3 loot value tag.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 14 | 10 | 14400 | 0 | -1 | -1 | 100 | Coast | Tier3 |
Map-specific types.xml entries
Chernarus XML
<type name="NavyUniformJacket">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
</type>Livonia XML
<type name="NavyUniformJacket">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
</type>Sakhal XML
<type name="NavyUniformJacket">
<nominal>14</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Coast" />
<value name="Tier3" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitHockey Helmet BlackHockeyHelmet_BlackHockey Helmet BlueHockeyHelmet_BlueHockey Helmet RedHockeyHelmet_RedHockey Helmet WhiteHockeyHelmet_WhiteJumpsuit Jacket BlueJumpsuitJacket_BlueJumpsuit Jacket GrayJumpsuitJacket_GrayJumpsuit Jacket GreenJumpsuitJacket_GreenJumpsuit Jacket RedJumpsuitJacket_RedNavy Uniform PantsNavyUniformPantsBalaclava Mask PigBalaclavaMask_PigBoonie Hat Navy BlueBoonieHat_NavyBlueHockey MaskHockeyMaskNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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