Hockey Mask
Clothing item
The uploaded DayZ configuration defines this classname as an item that weighs 555 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
555 g
Inventory size
3 × 2
Absorbency
0
Inventory slots
Mask
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points.
Usage tags
Livonia
EnabledCoastal loot areas and shore-adjacent locations.
Usage tags
Sakhal
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 25 | 15 | 14400 | 0 | -1 | -1 | 100 | Town, Village | — |
| Livonia | 10 | 5 | 14400 | 0 | -1 | -1 | 100 | Coast | — |
| Sakhal | 10 | 5 | 14400 | 0 | -1 | -1 | 100 | Town, Village | Tier1, Tier2 |
Map-specific types.xml entries
Chernarus XML
<type name="HockeyMask">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
<usage name="Village" />
</type>Livonia XML
<type name="HockeyMask">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Coast" />
</type>Sakhal XML
<type name="HockeyMask">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier1" />
<value name="Tier2" />
</type>Related DayZ items
Hoodie_GreyRaincoat BlackRaincoat_BlackRaincoat BlueRaincoat_BlueRaincoat GreenRaincoat_GreenRaincoat OrangeRaincoat_OrangeRaincoat PinkRaincoat_PinkRaincoat RedRaincoat_RedRaincoat YellowRaincoat_YellowHockey Helmet BlackHockeyHelmet_BlackHockey Helmet BlueHockeyHelmet_BlueHockey Helmet RedHockeyHelmet_RedHockey Helmet WhiteHockeyHelmet_WhiteNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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