Jumpsuit Jacket Green
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 1.05 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
1.05 kg
Inventory size
4 × 3
Absorbency
0
Inventory slots
Body
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings. Coastal loot areas and shore-adjacent locations. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points. The supplied economy limits this entry to Tier1, Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 20 | 10 | 14400 | 0 | -1 | -1 | 100 | Industrial, Coast | Tier2, Tier3 |
| Livonia | 10 | 4 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm | Tier2, Tier3 |
| Sakhal | 10 | 4 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm | Tier1, Tier2, Tier3 |
Map-specific types.xml entries
Chernarus XML
<type name="JumpsuitJacket_Green">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Industrial" />
<usage name="Coast" />
<value name="Tier2" />
<value name="Tier3" />
</type>Livonia XML
<type name="JumpsuitJacket_Green">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Industrial" />
<usage name="Farm" />
<value name="Tier2" />
<value name="Tier3" />
</type>Sakhal XML
<type name="JumpsuitJacket_Green">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Industrial" />
<usage name="Farm" />
<value name="Tier1" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitJumpsuit Jacket GrayJumpsuitJacket_GrayJumpsuit Jacket BlueJumpsuitJacket_BlueJumpsuit Jacket RedJumpsuitJacket_RedJumpsuit Pants BlueJumpsuitPants_BlueJumpsuit Pants GreenJumpsuitPants_GreenJumpsuit Pants GreyJumpsuitPants_GreyJumpsuit Pants RedJumpsuitPants_RedWool Coat Brown CheckWoolCoat_BrownCheckWool Coat Grey CheckWoolCoat_GreyCheckWool Coat RedWoolCoat_RedWool Coat Red CheckWoolCoat_RedCheckZmijovka Cap BlackZmijovkaCap_BlackNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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