10rd VSD Magazine
Weapon magazine
The uploaded DayZ configuration defines this classname as an item that has a configured capacity of 10 and weighs 120 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
120 g
Inventory size
1 × 2
Capacity / stack
10
Absorbency
0
Quantity range
0–1
Inventory slots
magazine, magazine2, magazine3
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledSearch the permanent contaminated zones at Rify and Pavlovo Military Base. Full NBC protection and a working gas mask/filter are required in normal play.
Usage tags
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Sakhal
EnabledLook in underground or bunker-tagged loot areas for this map.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 4 | 2 | 28800 | 3600 | 10 | 100 | 1000 | ContaminatedArea | — |
| Livonia | 6 | 4 | 28800 | 3600 | 10 | 100 | 1000 | Military | — |
| Sakhal | 6 | 4 | 28800 | 3600 | 10 | 100 | 1000 | Underground | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
Map-specific types.xml entries
Chernarus XML
<type name="Mag_SVD_10Rnd">
<nominal>4</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>2</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>1000</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="ContaminatedArea" />
</type>Livonia XML
<type name="Mag_SVD_10Rnd">
<nominal>6</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>4</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>1000</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1" />
<category name="weapons" />
<usage name="Military" />
</type>Sakhal XML
<type name="Mag_SVD_10Rnd">
<nominal>6</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>4</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>1000</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Underground" />
</type>Related DayZ items
SVDSVD WoodenSVD_WoodenGun Cleaning KitWeaponCleaningKitAUR A1AugAK74 45 RndMag_AK74_45Rnd75rd KA-M Drum MagazineMag_AKM_Drum75Rnd30rd Mag-C MagazineMag_CMAG_30Rnd40rd Mag-C MagazineMag_CMAG_40Rnd20rd LAR MagazineMag_FAL_20RndM14 10 RndMag_M14_10RndM14 20 RndMag_M14_20Rnd60rd Standardized MagazineMag_STANAG_60RndSV98 10 RndMag_SV98_10RndAK SuppressorAK_SuppressorNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
Get a quote