CZ550 10 Rnd
Weapon, ammunition or attachment
A DayZ classname included in the supplied central-economy files. Review the map-specific spawn tags, game configuration and economy values below before editing a live server.
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledHunting cabins, camps, stands and hunting-tagged locations. The supplied economy limits this entry to Tier3, Tier4 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledHunting cabins, camps, stands and hunting-tagged locations. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Sakhal
EnabledHunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 8 | 5 | 14400 | 0 | 10 | 100 | 100 | Hunting | Tier3, Tier4 |
| Livonia | 8 | 5 | 14400 | 0 | 10 | 100 | 100 | Hunting | Tier2, Tier3 |
| Sakhal | 4 | 2 | 14400 | 0 | 10 | 100 | 100 | Hunting | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
Map-specific types.xml entries
Chernarus XML
<type name="Mag_CZ550_10Rnd">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Hunting" />
<value name="Tier3" />
<value name="Tier4" />
</type>Livonia XML
<type name="Mag_CZ550_10Rnd">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Hunting" />
<value name="Tier2" />
<value name="Tier3" />
</type>Sakhal XML
<type name="Mag_CZ550_10Rnd">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Hunting" />
</type>Related DayZ items
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Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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